#devlog of this week

Our development for this week consists of the following:
- new cover photo
- new level
- The team has started the implementation of a whole new way to play the game, called "Challenge mode".

So far, "Challenge mode" will consist of the following:
- no save points throughout the level
- when you die, you restart the level
- the most important one: when you run out of time, you lose and have to restart the level.

What do you think of a mode like this? Would you feel challenged? Do you think any of them are too much? Would really like to hear what you guys think 🙂

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